﻿using UnityEngine;
using System.Collections;
using System;

/// <summary>
/// 扇形技能结算器
/// </summary>
public class sectorSkillAccounter : skillAccounter
{
    /// <summary>
    /// 半径
    /// </summary>
    public float r = 1;

    public float angle = 90;

    public sectorSkillAccounter(GameObject master) : base(master)
    {
        var Enemys = gameRuleManager.getEnemys(master.GetComponent<Actor>());
    }

    public override bool doAccount()
    {
        throw new NotImplementedException();
    }
}
